The evolution of virtual reality interfaces has often centered on visual fidelity and processing power, but tactile input—specifically the way users control and interact—remains a challenge. UDEXREAL, a Hong Kong-based wearable tech company, offers a fresh attempt to bridge that gap with their new UDCAP VR Gloves. Debuted at AWE XR 2025, these gloves aim to replace the traditional handheld controller with something far more intuitive: your hands.
Rethinking Hand Presence in Virtual Space
The concept of VR gloves isn’t new, but what UDEXREAL brings is refinement in form and function. At just 45 grams per glove, the UDCAP prioritizes comfort for long gaming sessions. Rather than wrapping the hand in bulk, the glove integrates ultra-thin sensors—measuring only 0.1mm thick—directly into its fabric. This makes the hand-tracking experience feel closer to natural movement, minimizing the cognitive gap between physical and virtual space.
Inside the Glove: Sensor Logic and Gesture Precision
The technology underpinning the UDCAP VR Glove is UDEXREAL’s proprietary elastic sensor system. Each glove embeds 12 sensors capable of capturing data across 21 finger joints. This fine-grained tracking allows even nuanced gestures, like curling a pinky or forming a precise grip, to register fluidly in compatible VR environments. In games like Half-Life: Alyx or Blade and Sorcery, this means players can naturally reach, point, or grip objects without translating those movements through button presses. The result is a more expressive, immersive experience—especially in social VR spaces like VRChat, where gestures often matter more than mechanics.
Adding Texture to the Experience
Another highlight is haptic feedback—often the missing link in simulating tactile interaction. The UDCAP integrates real-time haptic response with plug-and-play compatibility for SteamVR games. While not designed to replicate textures or resistance in a granular way, the vibrations serve as a useful bridge between action and reaction, reminding users that their touch has weight in the digital world. UDEXREAL also includes a hybrid controller kit as part of the experience, allowing users to combine hand gestures with traditional controller input. For gameplay sequences requiring precise button use, players can blend familiar controls with freehand motion—no need to switch gear mid-session.
Design for the Long Game
Beyond tech specs, UDEXREAL seems to have prioritized day-to-day usability. The glove materials are breathable and washable—an often-overlooked concern in wearables meant for hours of use. With up to 15 hours of battery life, the gloves hold their own for marathon sessions. The setup process is streamlined through plug-and-play support for SteamVR, eliminating much of the friction that usually comes with new peripherals. In terms of availability, the gloves are already up for order via UDEXREAL’s official site, with early adopter discounts bringing the price below its $699 MSRP. Whether or not the UDCAP becomes the gold standard for VR interaction remains to be seen—but it certainly raises the bar.
Technical Sheet
| Feature | Description |
| Glove Weight | 45g (approx. 1.6oz) |
| Sensor Technology | Ultra-thin elastic sensors (0.1mm thickness) |
| Finger Tracking | Tracks 21 major finger joints using 12 embedded sensors |
| Haptic Feedback | Real-time feedback, compatible with SteamVR plug-in |
| Hybrid Controller Support | Optional hybrid input combining gestures and button controls |
| Compatibility | SteamVR-ready, plug-and-play setup |
| Material | Breathable, washable fabric |
| Battery Life | Up to 15 hours per charge |
| Ideal Applications | VR gaming (e.g. Half-Life: Alyx, Blade and Sorcery), social VR (e.g. VRChat) |
| Launch Date | June 27, 2025 |
| Manufacturer | UDEXREAL Intelligent Technology |









